This week we explore “the intersection of cultural heritage (very broadly defined) and games/meaningful play (equally broadly defined),” as the contributors to the group blog Play the Past put it. It should be fun.
Readings
- Ferguson, “How to Win a War,” New York Magazine (15 October 2006).
- Fischer, “Historical Diaries on Twitter,” Public Historian (23 March 2011).
- Jenkins, “Collective Intelligence vs. The Wisdom of Crowds,” Confessions of an Aca-Fan (27 November 2006).
- Kelly, “You Were Warned,” edwired.org (18 December 2008).
- Kelly, “You Were Warned (cont’d),” edwired.org (12 January 2009).
- Kelly, “Pirates on YouTube,” edwired.org (17 February 2009).
- Kelly, “Was the Last American Pirate ‘Authentic’?” edwired.org (9 April 2010).
- Kelly, “Teaching Students to Commit Fraud,” edwired.org (14 December 2010).
- Kirschenbaum, “War, What is It Good For? Learning from Wargaming,” Play the Past (16 August 2011).
- MacDougall, “History at Play,” Old is the New New (27 June 2007).
- MacDougall, “Pastplay,” Old is the New New (5 May 2010).
- MacDougall, “Toys Not Games,” Old is the New New (25 May 2010).
- MacDougall, “The Action Figure Curriculum,” Old is the New New (28 May 2010).
- MacDougall, “Seeing Like SimCity,” Play the Past (26 January 2011).
- MacDougall, “Tecumsehs Curse (Chapter 1),” Play the Past (29 March 2011).
- MacDougall, “This is Not a Game,” Play the Past (17 May 2011).
- MacDougall, “Lies Here,” Play the Past (23 June 2011).
- McGonigal, “Why I Love Bees: A Case Study in Collective Intelligence Gaming,” in Katie Salen ed. ”The Ecology of Games” (MIT, 2007).
- Sample, “Platform Studies as Historical Inquiry, or, Videogames Bleed History,” Play the Past (23 August 2011).
- Visconti, “Secret Agents in the Schoolroom,” Play the Past (27 September 2011).
- Visconti, “This is Not a Game (But Play Nice!)” Play the Past (4 October 2011).