History 9832B is a studio course on interactive exhibit design, intended primarily for public historians and digital humanists. Students will learn how to create interactive exhibits through a series of hands-on projects that teach the basics of interaction design, physical computing, and desktop fabrication. No prior experience is necessary, but History 9808A: Digital History or History 9877A: Digital Research Methods might be useful if you don’t have much experience with computers. Preference will be given to students in the public history MA program, but other graduate students may take it with my permission. Contact me at wturkel@uwo.ca for more information.
Students
- Bossy, Gabrielle
- Devlin, Stacy
- Fonseca, Joe
- Hunt, Ryan
- Johns, Stephanie
- Jones, Oliver
- Kernot, Candice
- Knapp, Jessica
- Lai, Andrew
- Mazzanti, Gianluca
- McIntosh, Karly
- Miron, Elizabeth
- Musa, Amina
- Nowokowski, Riley
- O’Hagan, Michael
- Sherlock, Joel
- Van Kampen, Michelle
- Vis, Brittany
- Walter, Laura
Schedule
- 08 Jan. Making Things
- 15 Jan. Programming in Max 6, continued
- 22 Jan. MaKey MaKey and Makedo
- 29 Jan. Interacting with Multimedia in Max 6
- 05 Feb. Phidgets
- 12 Feb. Sensor Workshop
- 19 Feb. READING WEEK
- 26 Feb. Project Consultations
- 05 Mar. Work on Projects
- 12 Mar. NO CLASS SCHEDULED. Work on Projects
- 19 Mar.
- 26 Mar.
- 02 Apr. Project Demonstrations
Required Software
Students may want to purchase a license for Cycling 74’s Max 6 + Gen software. A 12-month license costs US $80. This software is installed on some of the machines in the classroom so you don’t have to purchase it right away, but you may eventually want a copy for your own project. For this course you really only need the 12-month license, but a permanent license is also available for US $300 if you would like to continue to program in Max in the future. The software is available for both Windows and Mac computers.
Evaluation
In this course you will be graded on your documentation of the design process (25%), the project(s) that you develop (40%), your presentation of the project(s) in multiple media (25%), and reflective blogging (10%). Your final grade will reflect how much you’ve learned or accomplished in this course, rather than any overall level of technical attainment.
You will notice that there are not any formal assignments for the course. I expect you to document your design process regularly on your blog and in other media.
Workspaces
We have three spaces where you will be able to work on your projects. The digital classroom Lawson Hall 2270C, where the course meets, has a number of iMacs with Max 6 and Gen installed and an overhead LCD projector. At the beginning of most classes, I will use the room to give brief demonstrations before students begin working on their own projects. The digital lab Lawson Hall 2270B has more computers, printers, scanners, a computer-controlled paper cutter, a vinyl sign cutter, cameras and recorders, and Wacom Cintiq pen displays. LH 2270B and 2270C are appropriate for digital work; photography, videography and audio production; light construction tasks such as sewing, or working with paper, plastic, foamcore or cardboard; and for solderless electronics. You can also contact me to borrow cameras, tripods, lighting kits, digital audio recorders, a green screen, real-time 3D scanners (Kinect and Xtion) and other equipment that is usually locked up.
I also have a very small laboratory space on the ground floor of the Social Science Centre. The lab has facilities for 3D printing, 3D scanning, light CNC milling, very light woodwork, laser cutting, moldmaking and casting, soldering, and advanced electronics (there is an oscilloscope, circuit design lab and very large supply of active and passive components). Unfortunately this is a temporary space since we are in the process of moving, so most of the equipment is not set up. Talk to me if you are interested in doing something in the lab, and we will try to figure something out.
Winter 2013 Projects
Read about some of the projects:
- Arseneau & Hall-Coates, “Fashion Pop-Up Book“
- Johnson, “Nimihto: Pow-Wow Dance Part 1, Part 2“
- Muhammedi, “Drum Machine“
- Naccarato & Anderson, “Besties Sweater“
- Pacey, “Periscope“
- Start, “Choose Your Own Adventure: A Day in the Life of a Potato“
Winter 2012 Projects
Read more about some of these projects:
- Ogglesby, “Interactive Exhibit Design: Reflections and Roundup” (12 Apr 2012)
- Ayers & Van Dyk, “Still Immigrating to the Digital World” (22 Apr 2012)
- Petry, “The Arduino Diaries: The Final Chapter” (17 Apr 2012)
- Rivet, “The Wonderboy – ‘Sweet Spot’” (16 Apr 2012)
Winter 2010 Projects
Winter 2009 Projects
Online Resources
Don’t worry about trying to master all of this material at once. These links are here to serve as reference material for the whole course. Of course, if you already have a method for managing digital information, you can incorporate these sources and others into your system right away.
Interaction Design and Visualization
- Designing Interactions (Moggridge)
- FlowingData blog
- Information Aesthetics blog
- User Interface Design Pattern Library
- Yahoo! Design Pattern Library
- Best Data Visualization Projects of 2011
Making and Hacking
- MAKE Blog
- Hack a Day
- Instructables
- Evil Mad Scientist Laboratories
- Jeri Ellsworth’s YouTube Channel
- McMaster-Carr online site (they don’t ship to Canada but the site has a very useful encyclopedic quality for tools and materials)
Coding
- Max 6 Articles, Forums, Projects, Wiki
- Max Objects Database
- Max/MSP Comix
- Peter Elsea’s Max Tutorials
- My Max Code Page
- CNMAT Max Downloads
- UBC Max Toolbox
- Processing programming language
- Processing Tutorials
- Cool examples of Processing projects
- Python
- Pure Data (PD)
Electronics
- Understanding Electricity (Igoe)
- Making prototype circuits using a solderless breadboard (Igoe)
- How to use a multimeter (Sparkfun)
- Basic Electronics (Rice University)
- Serial Communication and Interpreting Serial Data (Igoe)
- Sparkfun Tutorials
- Electric circuit examples and Web and computer system examples at Wolfram|Alpha
- Octopart electronic component search engine
- Kit-of-No-Parts
- Soft Circuit Tutorials
- Conductive Materials
Physical Computing
- The FAQs of Physical Computing (Igoe)
- Digital Input and Output (Igoe)
- Analog Input (Igoe)
- Balancing Input and Output (Igoe)
- Video Tracking (Igoe)
- Student projects in physical computing at NYU ITP
Microcontrollers
- Arduino microcontroller
- Lilypad wearable Arduino
- All about Microcontrollers (Igoe)
- Lady Ada’s Arduino Tutorial
- SEEED Studio Electronic Bricks Starter Kit Cookbook
- MAKE: Arduino
- World Famous Index of Arduino and Freeduino Knowledge
- Pachube internet of things
Desktop Fabrication
- Thingiverse – digital designs for physical objects
- Basic Machines (Igoe)
- Basic Mechanics (Rice University)
- Kinematic Models for Digital Design
- Institute of Making
Digital Representations
- Bitmap and Vector Graphics Explained (Agrella)
- Inkscape
- GNU Image Manipulation Program (GIMP)
- Google SketchUp
- MeshLab
3D Photography, Scanning and Visualization
3D Printing
- The MakerBot 3D printer
- MakerBot Wiki
- ReplicatorG software
- RepRap
- List of Suppliers
Hackerspaces
- UnLab in London, Ontario
- Hackerspaces.org
- HackerSpaces: the Beginning
You must be logged in to post a comment.